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Jéssica Boás
Jéssica Boás
Concept Artist / 2D Artist
Brasília, Brazil

Summary

Concept Artist and 2D artist with 3 years of experience in mobile games and 8 years in illustration. Proven track record collaborating with international companies in the US, Norway, and Poland. Skilled in creating high-quality 2D assets for games, comics, and animations. Strong communicator with a detail-oriented approach, adept at managing time and solving problems in fast-paced environments.

Skills

IlustrationConcept ArtCharacter DesignGame DesignProp Designgame art

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Illustrator
Illustrator

Productions

    • Mobile Game
      HighRise
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Pocket Worlds
    • Video Game
      Numetry Game
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Eduplaytion AS

Experience

  • Concept Artist at Pocket Worlds
    Austin, Texas, US
    July 2023 - October 2024

    Collaborated with the Creative Director to develop high-quality asset concepts focused on player preferences in a fast-paced development environment. Designed concepts for props, clothing, animals, vehicles, and other elements, ensuring assets aligned with the game’s artistic style. Translated player concepts to fit the game’s aesthetics while maintaining direct communication with players and a deep understanding of the game system.

  • Inbetweening Artist at Breakthru Films
    PL
    April 2023 - October 2024

    Served as an inbetweening artist for the film "The Peasants," painting over frames generated in Photoshop to fill the gaps between keyframes. Applied motion knowledge to determine the best transitions between points, ensuring the expected visual quality for production. Participated in regular meetings to assess work progress and implemented changes as directed by the Creative Director.

  • Concept Artist and 2D Artist at Eduplaytion AS
    Naustdal
    September 2021 - February 2023

    Created 2D assets for development tools and software such as Toon Boom and Unity, designing high-quality concepts for characters, slot icons, props, pets, backgrounds, and vehicles in a sci-fi themed environment. Worked closely with the Creative Director to define the game’s world and characters, utilizing advanced perspective knowledge to ensure accuracy in vehicle and background designs. Supported artists and engineers in the use of 2D game art assets, contributing to the resolution of technical art issues and UI/UX concerns within the game.

  • Graphic Designer at Nerd Universe
    Brasília
    February 2021 - January 2023

    Developed designs for silk screen printing, conducting market research and participating in brainstorming sessions for new products. Transformed textile art into print-ready files, managing technical details and collaborating with production teams to meet strict deadlines. Adjusted textile art, selecting Pantone colors and separating colors in art files to ensure consistency and production quality.

  • Freelancer Illustrator at Freelancer Illustrator
    Brasília
    April 2016 - Present

    Operates as a freelance artist, developing a variety of projects ranging from game illustrations to comics, maintaining a diverse portfolio that reflects different styles and techniques.